AR prototype: Yichen Xie UI Engineering: Yichen Xie Visual language: Yichen Xie 3D Modeling: Yichen Xie
Adobe Illustrator Adobe Photoshop Figma Cinema 4D Apple ARKit
InWorks is a collaborative communication tool for 3D projects, which enables people to interact with the 3D object in a virtual setting.
With many schools transitioning to remote learning due to COVID-19, access to school facilities became a problem for many students, especially those in studio-based classes.
Our team identified studio-class students as our target, and we used multiple design methods to conduct research and provide a solution to the problem with an interactive prototype.
We learned during COVID-19, 3D based students felt significantly less effective
We first sent the survey to students taking studio classes remotely and interviewed some of the participants to learn how they felt.
Most of the studio-based students encounter different levels of difficulties during online sessions, 3D based students felt significantly less effective.
What makes it so hard for 3D studio classes to adapt to online mode?
We found out that 2D based classes have tools like Figma to share their media, and viewers can zoom on the canvas.
Whereas for most 3D class presentations, viewers cannot interact with objects. For virtual settings, it is very hard for presenters to show 3D objects on a screen.
Online Studio Class
Online Studio Class
Students in 2D classes can use tools like Figma to view other people's projects, where they can easily edit, comment, and navigate.
Students in 3D classes - cannot show high quality work - cannot see different angels with their own will - lose sense of scale (which is very important to 3D projects) - no interaction with objects
How Might We
design an interactive tool that facilitates a collaborative experience for users working on 3D projects in virtual settings?
A platform that allows users to present and interact with 3D files.
VR enables users to move, drag, or spin the object and easily leave a comment on a component. And AR could help viewers gain an actual sense of scale in the real life environment.
Accessible across different using environment and living situations.
Easily integrated with other virtual communication tools.
Engages students in class projects and critiques.
An interactive collaboration tool for 3D project
The dashboard is designed to only show the most necessary content -- upcoming meeting/session and pinned projects and files where you continue your progress.
“Files” is a place where users access project files from local or other cloud services. Users manage all projects from here, either it is uploading to or downloading from a meeting, or pinning a file to your dashboard.
By opening the latest upcoming event, you will enter Meeting Panel.
You enter a live meeting, share project files, view announcements, visit or run a critique through the panel.
During the live presentation, users can interact with the object presented on your viewport. Select components, then you can leave some comments for peers.
A quick way to switch between the three-view. Click the camera view button and the perspective will automatically switch.
The selection tool is a very precise way to emphasize certain parts of the model when you present an object. Components in the range will appear on the left hand side for users to highlight.
When viewing comments on the project, users may sort comments chronologically or by object components.
Timeline is designed for both presenters and viewers. This enables audience to quickly compare the project with history versions.
AR viewport enables users to see the object in real life environment with a great sense of scale.
Thanks to UW IxD class of 2022 for critiques and feedback
Many thanks to 24 participants helped us who are from ArtCenter College of Design (Pasadena, CA) Edmonds College (Lynnwood, WA) Illinois Institute of Technology (Chicago, IL) Pratt Institute (Brooklyn, NY) Rhode Island School of Design (Providence, RI) University of Washington (Seattle, WA)